struct used to held transparent triangles data for sorting and special rendering More...
#include <VulkanMesh.hpp>
Public Attributes | |
| float | distanceToCamera |
| uint32_t | modelIndex |
| uint32_t | frameIndex |
| uint32_t | firstIndex |
| uint32_t | submeshIndex |
| VulkanMesh * | mesh |
| vex::Entity | entity |
struct used to held transparent triangles data for sorting and special rendering
Definition at line 127 of file VulkanMesh.hpp.
| float vex::TransparentTriangle::distanceToCamera |
Definition at line 129 of file VulkanMesh.hpp.
| vex::Entity vex::TransparentTriangle::entity |
Definition at line 137 of file VulkanMesh.hpp.
| uint32_t vex::TransparentTriangle::firstIndex |
Definition at line 134 of file VulkanMesh.hpp.
| uint32_t vex::TransparentTriangle::frameIndex |
Definition at line 133 of file VulkanMesh.hpp.
| VulkanMesh* vex::TransparentTriangle::mesh |
Definition at line 136 of file VulkanMesh.hpp.
| uint32_t vex::TransparentTriangle::modelIndex |
Definition at line 132 of file VulkanMesh.hpp.
| uint32_t vex::TransparentTriangle::submeshIndex |
Definition at line 135 of file VulkanMesh.hpp.