VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::UIQuad Struct Reference

Quad component needed for rendering. More...

#include <VexUI.hpp>

Public Attributes

uint32_t vertexOffset
float texIndex

Detailed Description

Quad component needed for rendering.

Definition at line 104 of file VexUI.hpp.

Member Data Documentation

◆ texIndex

float vex::UIQuad::texIndex

Definition at line 106 of file VexUI.hpp.

◆ vertexOffset

uint32_t vex::UIQuad::vertexOffset

Definition at line 105 of file VexUI.hpp.


The documentation for this struct was generated from the following file: