VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::UIUnitVec2 Struct Reference

2D representation of UIUnitValue to replace glm::vec2 size safely. More...

#include <VexUI.hpp>

Public Attributes

UIUnitValue x {0.f, UIUnitType::Auto}
UIUnitValue y {0.f, UIUnitType::Auto}

Detailed Description

2D representation of UIUnitValue to replace glm::vec2 size safely.

Definition at line 70 of file VexUI.hpp.

Member Data Documentation

◆ x

UIUnitValue vex::UIUnitVec2::x {0.f, UIUnitType::Auto}

Definition at line 71 of file VexUI.hpp.

◆ y

UIUnitValue vex::UIUnitVec2::y {0.f, UIUnitType::Auto}

Definition at line 72 of file VexUI.hpp.


The documentation for this struct was generated from the following file: