VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::UiComponent Struct Reference

Struct containing VexUI class. More...

#include <UiComponent.hpp>

Public Member Functions

 UiComponent (std::shared_ptr< VexUI > ui)
 Constructor for UiComponent, initializes the VexUI instance.

Public Attributes

std::shared_ptr< VexUIm_vexUI
bool visible = true

Detailed Description

Struct containing VexUI class.

Definition at line 12 of file UiComponent.hpp.

Constructor & Destructor Documentation

◆ UiComponent()

vex::UiComponent::UiComponent ( std::shared_ptr< VexUI > ui)
inline

Constructor for UiComponent, initializes the VexUI instance.

Definition at line 14 of file UiComponent.hpp.

Member Data Documentation

◆ m_vexUI

std::shared_ptr<VexUI> vex::UiComponent::m_vexUI

Definition at line 15 of file UiComponent.hpp.

◆ visible

bool vex::UiComponent::visible = true

Definition at line 16 of file UiComponent.hpp.


The documentation for this struct was generated from the following file: