Vertex structure for mesh data.
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#include <Mesh.hpp>
|
| glm::vec3 | position |
| glm::vec3 | normal |
| glm::vec2 | uv = glm::vec2(-100000.0f) |
| | UV coordinates for texture mapping but initialized to (-100000, -100000) for shader use. If loaded model doesnt update it engine knows it is not textured.
|
Vertex structure for mesh data.
Definition at line 25 of file Mesh.hpp.
◆ normal
| glm::vec3 vex::Vertex::normal |
◆ position
| glm::vec3 vex::Vertex::position |
◆ uv
| glm::vec2 vex::Vertex::uv = glm::vec2(-100000.0f) |
UV coordinates for texture mapping but initialized to (-100000, -100000) for shader use. If loaded model doesnt update it engine knows it is not textured.
Definition at line 29 of file Mesh.hpp.
The documentation for this struct was generated from the following file: