VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::VirtualFileSystem::VPKFileEntry Struct Reference

struct defining virtual file "header", used to identify files in the virtual file system. More...

Public Attributes

uint32_t name_offset
uint32_t data_offset
uint32_t uncompressed_size

Detailed Description

struct defining virtual file "header", used to identify files in the virtual file system.

Definition at line 117 of file VirtualFileSystem.hpp.

Member Data Documentation

◆ data_offset

uint32_t vex::VirtualFileSystem::VPKFileEntry::data_offset

Definition at line 119 of file VirtualFileSystem.hpp.

◆ name_offset

uint32_t vex::VirtualFileSystem::VPKFileEntry::name_offset

Definition at line 118 of file VirtualFileSystem.hpp.

◆ uncompressed_size

uint32_t vex::VirtualFileSystem::VPKFileEntry::uncompressed_size

Definition at line 120 of file VirtualFileSystem.hpp.


The documentation for this struct was generated from the following file: