VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::VirtualFileSystem::VPKHeader Struct Reference

struct defining vpak file header data, used to validate file integrity. More...

Public Attributes

char magic [4]
uint32_t version
uint32_t file_count
uint32_t names_offset
uint32_t data_offset
uint32_t solid_compressed_size
uint32_t solid_uncompressed_size

Detailed Description

struct defining vpak file header data, used to validate file integrity.

Definition at line 106 of file VirtualFileSystem.hpp.

Member Data Documentation

◆ data_offset

uint32_t vex::VirtualFileSystem::VPKHeader::data_offset

Definition at line 111 of file VirtualFileSystem.hpp.

◆ file_count

uint32_t vex::VirtualFileSystem::VPKHeader::file_count

Definition at line 109 of file VirtualFileSystem.hpp.

◆ magic

char vex::VirtualFileSystem::VPKHeader::magic[4]

Definition at line 107 of file VirtualFileSystem.hpp.

◆ names_offset

uint32_t vex::VirtualFileSystem::VPKHeader::names_offset

Definition at line 110 of file VirtualFileSystem.hpp.

◆ solid_compressed_size

uint32_t vex::VirtualFileSystem::VPKHeader::solid_compressed_size

Definition at line 112 of file VirtualFileSystem.hpp.

◆ solid_uncompressed_size

uint32_t vex::VirtualFileSystem::VPKHeader::solid_uncompressed_size

Definition at line 113 of file VirtualFileSystem.hpp.

◆ version

uint32_t vex::VirtualFileSystem::VPKHeader::version

Definition at line 108 of file VirtualFileSystem.hpp.


The documentation for this struct was generated from the following file: