struct used to hold buffers and allocations for each submesh in single object. More...
Public Attributes | |
| VkBuffer | vertexBuffer |
| VmaAllocation | vertexAlloc |
| VkBuffer | indexBuffer |
| VmaAllocation | indexAlloc |
| uint32_t | indexCount |
struct used to hold buffers and allocations for each submesh in single object.
Definition at line 103 of file VulkanMesh.hpp.
| VmaAllocation vex::VulkanMesh::SubmeshBuffers::indexAlloc |
Definition at line 107 of file VulkanMesh.hpp.
| VkBuffer vex::VulkanMesh::SubmeshBuffers::indexBuffer |
Definition at line 106 of file VulkanMesh.hpp.
| uint32_t vex::VulkanMesh::SubmeshBuffers::indexCount |
Definition at line 108 of file VulkanMesh.hpp.
| VmaAllocation vex::VulkanMesh::SubmeshBuffers::vertexAlloc |
Definition at line 105 of file VulkanMesh.hpp.
| VkBuffer vex::VulkanMesh::SubmeshBuffers::vertexBuffer |
Definition at line 104 of file VulkanMesh.hpp.