VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::VulkanMesh::SubmeshBuffers Struct Reference

struct used to hold buffers and allocations for each submesh in single object. More...

Public Attributes

VkBuffer vertexBuffer
VmaAllocation vertexAlloc
VkBuffer indexBuffer
VmaAllocation indexAlloc
uint32_t indexCount

Detailed Description

struct used to hold buffers and allocations for each submesh in single object.

Definition at line 103 of file VulkanMesh.hpp.

Member Data Documentation

◆ indexAlloc

VmaAllocation vex::VulkanMesh::SubmeshBuffers::indexAlloc

Definition at line 107 of file VulkanMesh.hpp.

◆ indexBuffer

VkBuffer vex::VulkanMesh::SubmeshBuffers::indexBuffer

Definition at line 106 of file VulkanMesh.hpp.

◆ indexCount

uint32_t vex::VulkanMesh::SubmeshBuffers::indexCount

Definition at line 108 of file VulkanMesh.hpp.

◆ vertexAlloc

VmaAllocation vex::VulkanMesh::SubmeshBuffers::vertexAlloc

Definition at line 105 of file VulkanMesh.hpp.

◆ vertexBuffer

VkBuffer vex::VulkanMesh::SubmeshBuffers::vertexBuffer

Definition at line 104 of file VulkanMesh.hpp.


The documentation for this struct was generated from the following file: