VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::mesh_asset_path Struct Reference

Specific wrapper for Meshes. More...

#include <AssetTypes.hpp>

Inheritance diagram for vex::mesh_asset_path:
vex::asset_path

Public Member Functions

 mesh_asset_path (const std::string &s)
 asset_path ()=default
 asset_path (const std::string &s)
 asset_path (const char *s)
Public Member Functions inherited from vex::asset_path
 asset_path (const std::string &s)
 asset_path (const char *s)

Detailed Description

Specific wrapper for Meshes.

Definition at line 40 of file AssetTypes.hpp.

Constructor & Destructor Documentation

◆ mesh_asset_path()

vex::mesh_asset_path::mesh_asset_path ( const std::string & s)
inline

Definition at line 42 of file AssetTypes.hpp.

Member Function Documentation

◆ asset_path() [1/2]

vex::asset_path::asset_path ( const char * s)
inline

Definition at line 36 of file AssetTypes.hpp.

◆ asset_path() [2/2]

vex::asset_path::asset_path ( const std::string & s)
inline

Definition at line 35 of file AssetTypes.hpp.


The documentation for this struct was generated from the following file: