46 AudioState state = AudioState::STOPPED;
51 bool autoPlay =
false;
54 float distance = 50.0f;
56 bool stateDirty =
false;
68 if (state != AudioState::PLAYING) {
69 state = AudioState::PLAYING;
75 if (state != AudioState::STOPPED) {
76 state = AudioState::STOPPED;
82 if (state != AudioState::PAUSED) {
83 state = AudioState::PAUSED;
88 AudioState getState() {