Definition at line 43 of file AudioSourceComponent.hpp.
◆ getAudioClip()
| AudioClip * vex::AudioSourceComponent::getAudioClip |
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◆ getState()
| AudioState vex::AudioSourceComponent::getState |
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◆ Pause()
| void vex::AudioSourceComponent::Pause |
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◆ Play()
| void vex::AudioSourceComponent::Play |
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◆ setAudioClip()
| void vex::AudioSourceComponent::setAudioClip |
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AudioClip * | newClip | ) |
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◆ Stop()
| void vex::AudioSourceComponent::Stop |
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◆ audioFilePath
◆ autoPlay
| bool vex::AudioSourceComponent::autoPlay = false |
◆ clip
| AudioClip* vex::AudioSourceComponent::clip = nullptr |
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◆ distance
| float vex::AudioSourceComponent::distance = 50.0f |
◆ is3D
| bool vex::AudioSourceComponent::is3D = false |
◆ loop
| bool vex::AudioSourceComponent::loop = false |
◆ pitch
| float vex::AudioSourceComponent::pitch = 1.0f |
◆ state
| AudioState vex::AudioSourceComponent::state = AudioState::STOPPED |
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◆ stateDirty
| bool vex::AudioSourceComponent::stateDirty = false |
◆ volume
| float vex::AudioSourceComponent::volume = 1.0f |
The documentation for this struct was generated from the following file: