VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::DebugDrawFilter Class Reference

Implementation of JPH::BodyDrawFilter for debugging physics bodies. More...

#include <PhysicsSystem.hpp>

Inheritance diagram for vex::DebugDrawFilter:

Public Member Functions

 DebugDrawFilter (PhysicsSystem &system)
virtual bool ShouldDraw (const JPH::Body &body) const override

Private Attributes

PhysicsSystemm_system

Detailed Description

Implementation of JPH::BodyDrawFilter for debugging physics bodies.

Definition at line 595 of file PhysicsSystem.hpp.

Constructor & Destructor Documentation

◆ DebugDrawFilter()

vex::DebugDrawFilter::DebugDrawFilter ( PhysicsSystem & system)
inline

Definition at line 597 of file PhysicsSystem.hpp.

Member Function Documentation

◆ ShouldDraw()

virtual bool vex::DebugDrawFilter::ShouldDraw ( const JPH::Body & body) const
inlineoverridevirtual

Definition at line 599 of file PhysicsSystem.hpp.

Member Data Documentation

◆ m_system

PhysicsSystem& vex::DebugDrawFilter::m_system
private

Definition at line 605 of file PhysicsSystem.hpp.


The documentation for this class was generated from the following file: