VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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Here is a list of all documented class members with links to the class documentation for each member:
- s -
safeUpdate() :
vex::VexUI
Save() :
vex::Scene
saveComponent() :
vex::ComponentRegistry
SaveConfig() :
vex::Editor
saveKnownProjects() :
vex::ProjectSelector
SaveProjectConfig() :
vex::Editor
SaveSceneAs() :
EditorMenuBar
scaleX :
vex::ParticleGPUData
scaleY :
vex::ParticleGPUData
scanAndAddProject() :
vex::ProjectSelector
Scene() :
vex::Scene
sceneBegin() :
vex::Scene
scenesUpdate() :
vex::SceneManager
sceneUpdate() :
vex::Scene
screenDither :
vex::environment
screenQuantization :
vex::environment
selectProject() :
vex::ProjectSelector
SetAngularVelocity() :
vex::PhysicsSystem
setBackgroundColor() :
vex::VexUI
SetBodyActive() :
vex::PhysicsSystem
setBorder() :
vex::VexUI
SetBounciness() :
vex::PhysicsSystem
setCollisionSteps() :
vex::PhysicsSystem
setColor() :
vex::VexUI
setDebugRenderer() :
vex::PhysicsSystem
setDialogContent() :
vex::DialogWindow
setEnableSmoothing() :
vex::PhysicsSystem
setEnvironment() :
vex::Interface
setEnvironmentSettings() :
vex::Engine
setFocusedWidget() :
vex::VexUI
setFont() :
vex::VexUI
setFrameLimit() :
vex::Engine
SetFriction() :
vex::PhysicsSystem
setFullscreen() :
vex::Editor
,
vex::Engine
,
vex::Window
SetGPUInfo() :
vex::HardwareInfo
SetGravityFactor() :
vex::PhysicsSystem
SetGravityVector() :
vex::PhysicsSystem
setImage() :
vex::VexUI
setInputMode() :
vex::Engine
,
vex::InputSystem
SetLinearVelocity() :
vex::PhysicsSystem
setLocalPosition() :
vex::TransformComponent
setLocalQuaternion() :
vex::TransformComponent
setLocalRotation() :
vex::TransformComponent
setLocalScale() :
vex::TransformComponent
setMode() :
vex::ResolutionManager
setObjectType() :
vex::GameObject
setOnClick() :
vex::VexUI
setPadding() :
vex::AssetBrowser
setParent() :
vex::TransformComponent
setPaused() :
vex::Engine
setPosition() :
vex::VexUI
setRendered() :
vex::MeshComponent
setRenderPhysicsDebug() :
vex::Engine
setResolutionMode() :
vex::Engine
setRotation() :
vex::VexUI
setSize() :
vex::VexUI
setStyle() :
vex::VexUI
setText() :
vex::VexUI
setViewportHovered() :
EditorCameraObject
SetVpakKey() :
vex::VirtualFileSystem
setVSync() :
vex::Engine
,
vex::Interface
,
vex::VulkanSwapchainManager
SetVulkanFeatures() :
vex::HardwareInfo
SetVulkanVersions() :
vex::HardwareInfo
setWorldPosition() :
vex::TransformComponent
setWorldPositionPhys() :
vex::TransformComponent
setWorldQuaternion() :
vex::TransformComponent
setWorldQuaternionPhys() :
vex::TransformComponent
setWorldRotation() :
vex::TransformComponent
setWorldScale() :
vex::TransformComponent
setZIndex() :
vex::VexUI
shaderDrawParameters :
vex::VulkanFeatures
ShowConsole() :
vex::Editor
Shutdown() :
vex::AudioSystem
shutdown() :
vex::PhysicsSystem
size :
vex::BillboardComponent
,
vex::VirtualFileSystem::FileData
spawnRate :
vex::ParticleEmitterComponent
spawnTimer :
vex::ParticleEmitterComponent
Sphere() :
vex::PhysicsComponent
startColor :
vex::Particle
,
vex::ParticleEmitterComponent
startingLife :
vex::Particle
startSize :
vex::Particle
,
vex::ParticleEmitterComponent
stop() :
vex::DialogWindow
streamMap :
vex::AudioSystem
StreamToGPU() :
vex::VulkanMesh
sunDirection :
vex::environment
sunLight :
vex::environment
sx :
vex::BillboardPushData
sy :
vex::BillboardPushData
SyncBodies() :
vex::PhysicsSystem
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