VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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Here is a list of all documented file members with links to the documentation:
Demangle() :
SceneMenu.hpp
DrawEntityNode() :
SceneMenu.hpp
DrawPropertiesOfAnObject() :
PropertiesMenu.hpp
DrawSceneHierarchy() :
SceneMenu.hpp
MAX_TEXTURES :
limits.hpp
REGISTER_COMPONENT :
ComponentFactory.hpp
REGISTER_COMPONENT_CUSTOM :
ComponentFactory.hpp
REGISTER_GAME_OBJECT :
GameObjectFactory.hpp
ReparentObject() :
SceneMenu.hpp
VEX_CAT_IMPL :
ComponentFactory.hpp
VEX_CHECK_BOUNDS :
VulkanBoundsChecking.hpp
VEX_CHECK_BOUNDS_BOOL :
VulkanBoundsChecking.hpp
VEX_CHECK_FRAME_INDEX :
VulkanBoundsChecking.hpp
VEX_CHECK_FRAME_INDEX_BOOL :
VulkanBoundsChecking.hpp
VEX_CHECK_IMAGE_INDEX :
VulkanBoundsChecking.hpp
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