VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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BasicEditorWindow Struct Reference

Defines the structure for a basic, detachable editor window. More...

#include <EditorWindow.hpp>

Public Attributes

bool isOpen = true
std::function< void(vex::ImGUIWrapper &)> Create
 The function used to draw the content of the window every frame.

Detailed Description

Defines the structure for a basic, detachable editor window.

Definition at line 14 of file EditorWindow.hpp.

Member Data Documentation

◆ Create

std::function<void(vex::ImGUIWrapper&)> BasicEditorWindow::Create

The function used to draw the content of the window every frame.

Parameters
vex::ImGUIWrapper&- Reference to the ImGUI wrapper for rendering commands.

Definition at line 21 of file EditorWindow.hpp.

◆ isOpen

bool BasicEditorWindow::isOpen = true

Definition at line 15 of file EditorWindow.hpp.


The documentation for this struct was generated from the following file: