VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::PhysicsSystem::InterpCache Struct Reference

Public Attributes

glm::vec3 prevPos = {0.0f, 0.0f, 0.0f}
glm::quat prevRot = {1.0f, 0.0f, 0.0f, 0.0f}
glm::vec3 currPos = {0.0f, 0.0f, 0.0f}
glm::quat currRot = {1.0f, 0.0f, 0.0f, 0.0f}
glm::vec3 lastVisualPos = {0.0f, 0.0f, 0.0f}
glm::quat lastVisualRot = {1.0f, 0.0f, 0.0f, 0.0f}
bool desynced = false

Detailed Description

Definition at line 515 of file PhysicsSystem.hpp.

Member Data Documentation

◆ currPos

glm::vec3 vex::PhysicsSystem::InterpCache::currPos = {0.0f, 0.0f, 0.0f}

Definition at line 518 of file PhysicsSystem.hpp.

◆ currRot

glm::quat vex::PhysicsSystem::InterpCache::currRot = {1.0f, 0.0f, 0.0f, 0.0f}

Definition at line 519 of file PhysicsSystem.hpp.

◆ desynced

bool vex::PhysicsSystem::InterpCache::desynced = false

Definition at line 522 of file PhysicsSystem.hpp.

◆ lastVisualPos

glm::vec3 vex::PhysicsSystem::InterpCache::lastVisualPos = {0.0f, 0.0f, 0.0f}

Definition at line 520 of file PhysicsSystem.hpp.

◆ lastVisualRot

glm::quat vex::PhysicsSystem::InterpCache::lastVisualRot = {1.0f, 0.0f, 0.0f, 0.0f}

Definition at line 521 of file PhysicsSystem.hpp.

◆ prevPos

glm::vec3 vex::PhysicsSystem::InterpCache::prevPos = {0.0f, 0.0f, 0.0f}

Definition at line 516 of file PhysicsSystem.hpp.

◆ prevRot

glm::quat vex::PhysicsSystem::InterpCache::prevRot = {1.0f, 0.0f, 0.0f, 0.0f}

Definition at line 517 of file PhysicsSystem.hpp.


The documentation for this struct was generated from the following file: