VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::SceneLightsUBO Struct Reference

Scene lights uniform buffer object. More...

#include <uniforms.hpp>

Public Attributes

uint32_t lightCount
Light lights [MAX_DYNAMIC_LIGHTS]

Detailed Description

Scene lights uniform buffer object.

Definition at line 47 of file uniforms.hpp.

Member Data Documentation

◆ lightCount

uint32_t vex::SceneLightsUBO::lightCount

Definition at line 48 of file uniforms.hpp.

◆ lights

Light vex::SceneLightsUBO::lights[MAX_DYNAMIC_LIGHTS]

Definition at line 49 of file uniforms.hpp.


The documentation for this struct was generated from the following file: