Command pattern implementation for Editor Undo/Redo system. More...
#include "components/GameObjects/GameObject.hpp"#include "components/GameComponents/BasicComponents.hpp"#include "components/GameComponents/ComponentFactory.hpp"#include "components/SceneManager.hpp"#include <vector>#include <deque>#include <unordered_map>#include <nlohmann/json.hpp>Go to the source code of this file.
Classes | |
| struct | vex::ICommand |
| Base Command Interface. More... | |
| class | vex::TransformCommand |
| Gizmo Movement Command. More... | |
| struct | vex::SerializedObject |
| Serialized object data for recreation on undo. More... | |
| class | vex::DeleteCommand |
| Saves Delete action command. More... | |
Namespaces | |
| namespace | vex |
Command pattern implementation for Editor Undo/Redo system.
Definition in file EditorCommands.hpp.