VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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vex::VirtualFileSystem::LoadedVPK Struct Reference

struct holding data of loaded vpk file. More...

Public Attributes

VPKHeader header
std::vector< VPKFileEntryentries
std::vector< std::string > file_names
std::vector< uint8_t > solid_data
std::ifstream file_stream
std::string file_path

Detailed Description

struct holding data of loaded vpk file.

Definition at line 124 of file VirtualFileSystem.hpp.

Member Data Documentation

◆ entries

std::vector<VPKFileEntry> vex::VirtualFileSystem::LoadedVPK::entries

Definition at line 126 of file VirtualFileSystem.hpp.

◆ file_names

std::vector<std::string> vex::VirtualFileSystem::LoadedVPK::file_names

Definition at line 127 of file VirtualFileSystem.hpp.

◆ file_path

std::string vex::VirtualFileSystem::LoadedVPK::file_path

Definition at line 130 of file VirtualFileSystem.hpp.

◆ file_stream

std::ifstream vex::VirtualFileSystem::LoadedVPK::file_stream

Definition at line 129 of file VirtualFileSystem.hpp.

◆ header

VPKHeader vex::VirtualFileSystem::LoadedVPK::header

Definition at line 125 of file VirtualFileSystem.hpp.

◆ solid_data

std::vector<uint8_t> vex::VirtualFileSystem::LoadedVPK::solid_data

Definition at line 128 of file VirtualFileSystem.hpp.


The documentation for this struct was generated from the following file: