VEX Engine
Retro looking game engine made in vulkan mostly because i wanted to understand it better.
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components Directory Reference

Directories

 
ECS
 
GameComponents
 
GameObjects
 
UI

Files

 
AssetTypes.hpp
 
AudioSystem.hpp
 Audio system for managing audio sources, playback, and 3D spatialization.
 
ColorTypes.hpp
 
DebugConsole.hpp
 
EngineCommands.hpp
 
Environment.hpp
 
ErrorUtils.hpp
 
GameInfo.hpp
 This file defines struct GameInfo.
 
HardwareInfo.hpp
 
ImGUIWrapper.hpp
 This file defines ImGUIWrapper class.
 
InputSystem.hpp
 This file defines InputSystem class.
 
JoltSafe.hpp
 This file exist only because of coliding macros.
 
Mesh.hpp
 This file defines MeshData struct and all other structs needed for it.
 
PathUtils.hpp
 
PhysicsSystem.hpp
 This file defines PhysicsSystem class.
 
ResolutionManager.hpp
 This file defines ResolutionManager class and ResolutionMode struct.
 
Scene.hpp
 This file defines SceneManager class.
 
SceneManager.hpp
 This file defines SceneManager class.
 
ThreadPool.hpp
 
Types.hpp
 
VirtualFileSystem.hpp
 This file defines VirtualFileSystem and VPKStream classes.